![]() ![]() This issue happens often, but isn't that bad IMO and can be disabled ( I think it's the depth of field that does it). In addition, one of the effects in V's fix causes this multiple-face distortion as observed in the screenshot of Snake walking on the bridge. The biggest difference can be seen in cutscenes, where the PS3 and PC versions are missing some of the post-processing. All were very playable and ran at a stable 60 fps on my GTX 1080ti and i5-8600k. For the PC version, the FOV fix was added for parity with the HD collection, for PCSX2, the basic widescreen hack was applied. Here, I ran the PC port at 8k, PCSX2 at 4x native resolution, and RPCS3 at 1440p.
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